Half Blood Mania
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 Cyber's Children

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PostSubject: Cyber's Children   Cyber's Children Icon_minitime8/11/2012, 3:47 am

I don`t see it in your eyes
Just a cold blank stare
And no one's asking why
Why you don`t seem to care
We`ve lost our way, lost our way



Cyber's Children I6eez5Cyber's Children X6646
Maybe we`ve run out of time
driving ourselves out of our minds
Maybe we`re missing the signs
All of our dreams making us blind
Baby we're leaving behind
Nothing to see, nothing inside
We're out of our minds with nothing inside
Grayson D. Bates;;
Gray, G., D.B., Bateman
Male
18 years in counting
March 12th
Son of Hephaestus[God] & Randi Bates[Mortal]


Wiry- A slim figure with slight muscle definition apparent in the lower torso area as well as the forearms and calves.
Russet- Wide-set eyes that are somewhat smaller than the "average." The iris' are a russet brown with miniscule flecks of rust that twinkle only occasionally, while under the substantial amounts of light. Gray's also got rather pronounced, sagging lower eyelids that cast shadows around the rims of his eyes.
Tousled-soft, black hair with a natural forward flow. Thanks to being only one to two inches long, the hair is not easy to knot. It maintains an appealing shine about two days after conditioning.
Clear-Blemish free, olive skin that provides a minor resistance to burns. When Grayson does burn--which will happen given several hours of sun exposure--his olive complexions darkens to a tan brown, with a minor mixture of pink. While it may not necessarily resemble sunburn, it still hurts to the touch, as any burn would. And it will still peel.
Pointy-Unlike his rugged father, Gray's got rather pointed, almost feminine features. He's been blessed with a semi-high cheek bones and an extremely pronounced jawline that curves into a soft, rounded chin. He's got a long, pointed, almost-pixie like nose and soft red lips. Seeing Grayson give more than half a bemused smirk is rare for anyone that he isn't particularly close to.
Inked- A green tattoo of two identical koi fish circling one another is stitched permanently into his left deltoid. They are woven into a modern, graffitied Pisces symbol, drawn into a radiating sun-shield. The tattoo spands approximately an inch from the center each way.


Imaginative- Among his most treeasured, valuable traits, in his opinion, is his imagination. G. believes that, without imagination, one cannot possibly wish to explore and discover. And without exploration and discovery, there is no accumulation of knowledge. Therefore, no human growth. He constantly dreams of other worlds, different, unique worlds with unique inhabitants and inventions. Unearthly, incredible things that, with current technologies couldn't be possible. This trait goes hand in hand with his analytical side.
Analytical- to scrutinize and decipher, in short. As is common of Hephaestus kids, G. has keen eye for technology and the way things work. He can see things piece by piece, sifting through and collecting information, connecting the pieces until he's aware of what he's handling. Challenges are to be broken down, using his rational, factual side.
Witty- Sharp tongued and quick to strike. Like a cobra Gray is ready to react with stingy comments. They're not always nice, but give intellectual credit where it's due.
Relaxed- Level-headed and almost charming in times of panic, Gray knows how to keep a lid on it when he needs to think, assuming he's given his space.
Impatient- He wants it, and he wants it now. They sad part about being a genius inventor is that you know how to build it, but you want it to be done without putting in the tedious work effort. Not only is he weak when it comes to waiting for his own work, but he's quite a pain when waiting on others, too. He wants things done in an instant--needs things done quickly or he becomes irritated.

Shaky- There isn't always a clear cut answer, and to ignore the possibilities of a negative outcome is stupid, to be frank. Even if he has the equation perfect, there is always some sort of doubt in his mind that it isn't. He has little faith in himself as a person and demigod to accomplish important tasks. His self-worth is almost non-existant and he is absolutely disgusted with his own personality and powers.
Skeptical- G.'s self-doubt is equivalent to his doubt in others. He is not easily swayed into believing other people, whether it be about the result of an experiment or how they feel about him or whether they are who they pretend to be.
Gentle- The deep rooted fear that he will fail and potentially destroy everything in his wake has conditioned Gray to treat people and things alike very delicately, despite his rough exterior. He is extremely gentle and soft-hearted deep down, feeling quite the sympathy for those facing problems and pains. It's safe to say that G. even has something of a nurturing side to him.
Adventurous- Curiosity and excitement will gleam in his when Gray discovers something new. He has a hard time saying no to questing and journeys, even if they've advertised as being deadly or extremely hard. Challenges are welcomed.
Reliable- Leaving someone behind is not an option. He will do anything in his power to ensure the safety and happiness of his companions. He has an especially hard time fighting old friends turned traitors as it just feels wrong and guilt eats him up inside. Whether he could actually kill a traitor has yet to be discovered--but it is clear that he has inner-conflict with doing so.
Rough- Heart and kindness isn't something immediately noticeable. Gray tries to keep up a rugged exterior so as to keep people from getting close. It spawns from his hatred in himself and, sometimes the world, and leave him giving off vibes of anger or, in the least, irritation, rather often.

Churning Gears- The ability to short circuit minor technology, such as microwaves and computers through a combination of thought and touch. He has to consciously think about the inner demolition of the wires, gears, and various pieces inside the technology, as well as touch it with some part of his body--usually his fingers but desperate times call for desperate measures. If he isn't sure of how it works, he can't break it. If it's extremely intricate, he can't break it. If he doesn't know the pieces inside of it, he can't break it.

When he can break it, he gets a second degree burn on whatever part of his body is touching the machine(this is a variable due to pressure sensitivity). It does become exhausting, and after busting three or four PCs, he's left feeling somewhat lightheaded. He is capable of abolishing the occasional car, but becomes nauseous, dizzy, and otherwise incoherent upon doing so, and he thinks he might have what it takes to take down a helicopter, but he's never tried under the impression that if he failed, he might explode or something else strange like that. His power boosts with adrenaline, so when extreme emotions are triggered, they amplify somewhat. And for what it's worth, Best Buy probably can't re-assemble your computer if he breaks it.


Buzz from the underground- Hadix is a high-functioning automatonic dragonfly with a slight glitch. Quite the large specimen he is, body spanding approximately 8 inches from head to tail-tip. The metalic body is painted a sleek black, with the exception of the wings. The wings were left unpainted and so they are gleam pieces of a thin, but powerful metallic mixture of silver and alluminum. They are extremely flat edged, thin pieces that, when beating, move so quickly that it's hard to actually see them at all. Touching the wings while they beat at full speed is something akin to putting your finger through a large spinning fan. Grayson has been known to throw fruit at Hadix to be made into smoothies.


Hadix was designed with eye sensory that can do a 280 degree scan about 15 feet in front of him. If something moves, Hadix can sense it and focus in. While Gray didn't think to give Hadix xray vision, the bug does have heat sensory and can pick up on increases in heat signatures. He also has two antenae on his head made semi-thin wires that can pick up on the vital signs of living organisms, given 5 full seconds of contact with skin.

Built with a F.E.E.L. program, Hadix can use his vision to pick up on body language, primarily of humans, and can read emotion on a basic level. He can also copy this emotion, using signals of his own that don't always align with the proper feeling--one of the glitches Hadix has. The second glitch lies in the self-destruct option. Hadix can serve as a small missle, using heat sensory to lock onto specific targets that Grayson either verbally or manually enters the codes of into Hadix's abdomin(Hadix is a mini-computer. Yes, he is a wifi hotspot, and yes, he can google your homework answers), but sometimes Hadix faces predetonation without specific target. Grayson isn't sure why, but when Hadix uses the F.E.E.L. program and grows excited--and he means really excited, Hadix begins to shake and vibrate, as if his server is overloaded. He buzzes--one of the sounds Grayson programmed into him--and shakes before finally explodes into many, many pieces. Grayson has tried assembling Hadix again and again, but somehow he faces the same glitch each time.

As a pet(when he isn't exploding) Hadix rests on Grayson's shoulder, wings folded in(they're of a slightly different design than an actual dragonfly, allowing them to find in and compact) making him almost travel convenient. He occasionally flies around Grayson's head, or if Grayson has no use for him he flies around CHB, chasing and analyzing creatures in the woods.Hadix is something of a derp, and has exploded on Grayson on more than one occasion, but still Grayson shares an awkward bond with the robo-bug, having had some copy of it since he first built its prodotype when he was 14.

Tools of the Trade- Grayson isn't a particularly complex fighter; A simple, bash-friendly object will do. And for that, he uses a particularly long wrench. It doesn't slice and dice like a sword, but it's still probably best to avoid contact with--especially when he's swinging it around. The boy has a particular giant wrench that he fancies made out of celestial bronze that he affectionately named Georgia. When Georgia isn't three feet long, she's a cute golden pocket wrench that, as suggested, Grayson keep's in his butt pocket. Under no circumstances is anybody ever allowed to touch Georgia unless they'll being brutally smashed by her.

Trial and Error- Nobody can be good at everything, but with plenty of effort and the sacrifice of some sort of time, you're bound to get good at something. Grayson chose to sacrifice social life--actually, socialization chose to sacrifice Grayson--and he picked up a few skills hermitting in his basement for years. First off, he's hella good at first person shooter games on the x-box. But probably more important, Grayson has a knack for inventing. It runs in his blood.


The boy's not very flexible or fast, but he's having so many machines literally explode in his face has given him a relatively high pain threshold. And the sleepless weekends of hovering over a new, shiny project has given him quite the level of stamina and endurance. He's average at throwing punches, but he can take a lot. Keeping him down is something of a difficult task, as monsters and inventions have discovered in the past. For Grayson, it's a game of outlasthing the enemy. Exhaustion can be the difference between life and death in a battle, and that's where Grayson triumphs.

Wrestling combat is something Grayson is average at. Likewise with close combat such as sword fighting or thumb wrestling. For him, lethality comes in the form of a small metal sling and a bag of heavy ammo. He's got percision down like it's nobody's business, having to cross and insert wires and tubing regularly, so the son of Hephaestus is gifted in methods of combat that require good aim but allow for silence and thought. He's good with a bow, and amazing with a slingshot. And when he's shooting rocks or shrapnel or acorns at you, it's sure to leave a bruise. If he gets you in the eye, expect to wear that eyepatch for a very, very long time. And he can get you in the eye, if he wants to. Never underestimate a genius whackjob with a rubber band.

Baby Steps- The funny thing about being a demigod is that quite often, your family avoids telling you until something goes terribly awry. Like, when you're in 5th grade computer class, and all the other students are writing "The Cat Stands Around In The Quiet Meadow Of Flowers." When they make a typo, simple, they delete it and carry on. When a demigod makes a typo, sometimes the computer explodes.

So maybe it wasn't just one typo. Maybe it had been about a dozen in a row and Grayson felt like he wanted the computer to be chucked out the third story window. Yeah, in theory he wanted the computer to explode. He wanted it to until it actually did in a fiery erruption of nuts and bolts and somebody's copy of Portal. Flames licked at the ceiling and Grayson stumbled out of his chair with an incoherent hiss onto the floor. His index finger seared with pain and, upon examination, it was bright red and raw to the touch. He let himself fall backward, his head touching the cold tile floor and he looked up at the ceiling and tried counting the ugly tile pattern. One, two, three, nonono, he had counted that one. Start over. One, two, no, no he skipped like four of them. How was this difficult? They were different colors.

But the colors swirled together and faded in light, and Grayson couldn't get the shrill ringing out of his ears. His eyes rolled up into the back of his head and he let out a final groan before passing out.

Later that day, Grayson woke up in a hospital bed, faintly hearing a woman's voice through the other side of the door. Being the curious mind that he was, he sat up to listen. As the grogginess and diziness went away, the voice grew more clear. It was certainly familiar, and struck a bell has his mother's voice. The crazy old bat was at the hospital with him, and she was clearly angry with something.

"You, YOU let this happen to my son!" She boomed, and Grayson could imagine her jabbing someone in the chest with her stubby little finger. "Your technology shouldn't explode in the students faces. That could've killed him! Bam! Boom! Dead, dead, dead!"

"Ma'am I assure you I-"

"Oh no, don't you dare oh no me. There are so many lawsuits against them and I guarantee you will be hearing about every single one of them! I pay good money to get my Graybear into private school, and for what? This is ridiculous!"

Gray grimaced at his mother's use of his petnamed. No PDA, Mom, no PDA. He imagined that whoever his mother was talking to probably held a high position on the district's school board.

He heard an audible sigh from the other party, and then something about free Tuiton for the next two years--it sounded like a mumble. Obviously, they weren't happy about giving out money.

His mother cackled. "Tuitition? That would imply I'm leaving my child in that wretched, flammable school! Oh no, I expect a wheel barrow of gold bricks at my door in a week. Or a fully payed trip to Disneyworld! Or a cab to Long Island!"

"Long Island?"

"Yes, Long Island. I intend to move Graybear to a private school there. Maybe by the Sound it'll be more peaceful, and he'll have a body of water to roll into, Gods forbid the teachers light him on fire!"

"Nobody lit your son on fire."

"Your computer lit my son on fire! Technology is evil! BWAGH."

Suddenly Grayon's door opened and his mom stomped in, smashing it closed before the other character, an older man with thinning brown hair in a gray suit, was able to say any more. She smiled sweetly at Grayson, and winked. "Guess who's going to Long Island?" He thought she'd been kidding about Long Island thing...But his mother was a strange woman--she'd nearly been institutionalized when he was 8.

Apparently going to Long Island wasn't debateable. When he'd returned home from the hospital later in the day, two bags were packed and waiting at the door. His mother cackled, and hurried forward, grabbing his arm and pulling him to the car. "Come! Come! We've much to discuss!" She practically sang, grabbing one of the bags and Grayson took the other and followed obediently.

"Mom...?"

"You're the son of Hephaestus."

"Mom..."

"And you're a demigod."

"Mom...."

"Graybear?"

"I gotta pee."

They took a stop at the gas station and Grayson tried to wrap his head around what his mother was saying. He came to the conclusion that she was a total nutcase.

They passed the building in Long Island, and then the towns, and then some woods. Grayson had no idea what he was supposed to do, especially when his mother stopped the car in front of a dusty old sign and told Grayson to get out. His bags were thrown from the car, and he turned around to look in the window. His mother grinned sweetly.

"Have fun, honey! Don't forget to wash behind your ears and pray to your crazy father at least once a night. Also, watch the satyrs! They'll eat your invention materials." With that, she made a U-turn on the road. "Love you, Graybear~" And she drove away.

Gray just stood and watched, not entirely sure how to continue with himself. Finally, he let out a sigh, and turned to face the trees again. His mom would probably be back for him later once she realized he was punted from the car. Until then, he thought he'd explore. Lugging his bags behind him, he moved into the shroud of trees and brush. He pushed foreward, maybe for half an hour, until he found himself in front of a large house. On the deck was an old man in a wheel chair, who gave Gray a smile. His eyes showed wisdom, and understanding. Gray could see he had been expected.


"Your mother told me you would be arriving soon. Come, let me show you around." Grayson gave a slight nod, and brought his stuff onto the deck. He finally arrived at Camp Half-Blood, and the rest is history.

Cyber's Children Tumblr_m3rldq7cdl1qfx0emo1_500
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PostSubject: Re: Cyber's Children   Cyber's Children Icon_minitime8/11/2012, 3:48 am

Half accidental
Half painful instrumental
I have a lot to think about

Cyber's Children Tumblr_m87fg9OcZQ1rc9habo1_500
You think they're joking
You have to go provoke him
I guess it's high time you found out

B.A.S.I.C.S.
Leon Wakefield
Male
August 3rd
16 years
Son of Eris[Goddess] + Fredrick Wakefield[Mortal]
Brother of Parzival Wakefield[Demigod]


B.O.N.E.S.
hi wanna see my biceps

B.I.O.
hi wanna see my life

M.I.N.D.
hi wanna see my innards

S.U.P.E.R.N.A.T.U.R.A.L.
hi wanna see my freakshow

C.O.M.P.A.N.I.O.N.S.
hi wanna see my dead rabbit

F.I.G.H.T.
hi wanna see my karate chop

T.A.L.E.N.T.
hi wanna see my pokemon


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PostSubject: Re: Cyber's Children   Cyber's Children Icon_minitime8/11/2012, 3:53 am

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PostSubject: Re: Cyber's Children   Cyber's Children Icon_minitime8/11/2012, 3:53 am

Cyber's Children 1-2

Harper Evans
___

Turn the crowd up now, we'll never back down
Shoot down the skyline, watch it in primetime
Turn up the love now, listen up now, turn up the love




Name:
Harper Evans

Age/Birthday:
17 years old. Born on June 12th

Gender:
Female

God Parent:
Iris

Claimed:
Yes

Mortal Family:
Doesn't consider anyone to be her blood family. She never knew her father and just jumped through foster homes.

Friends She Considers Family:
Grayson Lark and Hemlock as brothers, Morgan Rivera as a mother, and John Howard, aka Jax as a father

Years in Camp:
4

Brief History:

Harper never really knew the meaning of "family" until she met her friends in a foster home in the heart of Cincinnati. She was jumping from the foster home to family homes and then back again for as long as she could remember. It's not that she meant any harm to the families who took her in, but she had become close to the people in the home, and didn't want to leave them, so she'd break house rules, sneaking out, stealing, and petty things like that to be sent back. She did this until she was 10, collaborating an escape with her friends so that finally they'd be able to stay together.

She, 10 year old Grayson Lark, 12 year old Hemlock(it was a nickname they made for it, he was voluntarily mute and never gave them anything to refer to him as), 15 year old John Howard, and 14 year old Morgan Rivera escaped into the night and took shelter in an abandoned factory. When a day or two had past and they ran short on the food they brought, the begged for money on the streets(on the other side of town from the foster home, since they would've been sent back if recognized), with little luck.

In and out of the home, they had always practiced dances of all sorts--krumping, jerking, cwalking, freestyle, and even a little b-boy and ballet. Each of them found dance to be their passion, and dedicated themselves to it day and night, so when they ran away, with little else to do in their immense amount of spare time, they danced.

It was by chance that they had been dancing at the mouth of an alleyway when somebody handed them two dollars. It was a kind gesture, an approval for what they did, and they realized that they could dance for the money. So they began taking turns dancing, choreographing group routines, and just did what they loved on the street corner. A steady crowd began to show up, and heads turned as people walked by. They scraped up enough money to feed themselves each night, and found this new free-lance path to be enjoyable. Until they were recognized.

Posters had been apparently put up, because one day while they danced a patrol officer approached them. When he held up the posters to compare each of the children, they realized what was happening, and made a run for it. They ran down to the metro station and dove into the swarm of people, who provided just enough cover for them to cash all their money for train tickets to New York. Then they hopped the train and made their way to the grand city.

In New York, they basically repeated the same routine. They found a street corner and danced on it, and this time, they were sought out by a peculiar boy with curly blonde locks and a stubbled chin. He came back day after day and watched carefully. Specifically, he watched Harper. One day, as she and Grayson left the home they'd made in a rundown home, they were ambushed. Grayson had been struck in the back by a stick, a crutch, specifically, and Harper was grabbed by the arm and shoved into a car. The doors were locked and the curly haired man got in the drivers seat.

When the man said he was a greek satyr and that mythological creatures weren't myths at all, she didn't believe a word of it. She was only focused on escaping the car. He kept talking about how her mother was a god or goddess as he drove farther and farther away from the city.

Eventually, they made it to camp half blood, where he turned her loose. She made a mad dash into the woods and unknowingly ended up in the camp. When she knocked on about half a dozen doors screaming for help, they all just laughed, and gave her the same explanation.

For the first week she was in camp, she'd make sudden mad dashes into the woods looking for an escape, but could never find it. After she'd been out there for a few hours, some campers would go out and bring her back with a snicker. And slowly, as she watched pegasi flying overhead and buffet tables magically covering themselves with plates upon plates of food, she came to realize that everyone was right, and this was real. Shortly after her acceptance, and her attempts to escape stopped, she was claimed by her mother, Iris, when her dinner plate glimmered vibrantly with every color imaginable--before stuffing it with food, of course. She's been at camp half blood ever since, but does make occasional trips back to New York in search for her friends.

Physical Appearance:
Harper is something close to beautiful, though she won't admit it. She's got straight brown hair with a dyed, platinum blonde under-layer. She's got the olive skin-tone classic to latina girls and deep-set, hazel eyes, with a lean, wiry build. The majority of her muscle is in her legs, and her arms are skinnier and weaker. The thicker legs are due to the muscle from dancing and springing about constantly. She's not particularly tall nor short, standing at around 5'6 and weighing in at around 130lb. The weight comes from muscle, not fat. She's got a small brown mole on her throat, about an inch above her collar bone that her friends like to poke and tease her about.

As far as style is concerned, she's got a surprisingly bright wardrobe. Despite her introverted personality, most of Harper's clothes are matches of neon to white and black, and pop in a crowd. She adores purple, sky blue, and lime green, and enjoys matching complimentary colors together to make her outfit stand out that much more. It's an urban style, generally with cargo shorts or bright sweatpants, and tank tops under hooded sweatshirts. She shows more skin than personality, generally, but less clothing makes maneuvering for some dances easier. On the other hand, baggy pants can make leg movements look smoother, so it mostly depends on what she wants to do on any given day. She's also a huge fan of hats, fat billed, hunting, or santa hats, it doesn't much matter. It's like her version of a blanket, and makes her feel more secure. When with close friends or at something formal she may not wear one, but usually she's caught in baseball hats.

Personality:
Like her mother, Harper is very timid. She walks with her head down and avoids eye contact, having little self-confidence--with the exception of her dancing. Dancing is her best way of expressing herself, and when she's got support, she's not afraid of starting a dance in the middle of a crowd. Ask her a question when she's by herself, though, and she'll be dumbfounded with what to reply with--heck, she'll probably be wondering why someone is talking to her in the first place.

She's humble and generally kind, keeping to herself until fully comfortable with a person. She has slight trust issues, but they can be overcome. She's not good with second chances, though, and has a fragile heart.

Harper tends to be a follower, and due to her openness and need to fit in, she can be easily manipulated. Insults are taken very deeply, and sarcasm upsets her too. She does enjoy many things, but to get Harper to talk about herself or the things she enjoys is like pulling teeth. Only the persistent will manage to get through her outer-shell. The easiest way to get a smile on her face is through corny jokes or dancing. She's a sucker for a boy with a body that moves like liquid, and admires dancers by default, whether they're good or bad. She admires most people, for that matter, who try hard in what they love, regardless of if people tell them they're bad or good. She borderlines pessimist(when dealing with the things she does especially) but tends to get along the most with optimists and those stubborn enough to make her spill the beans and try new things. She's very nervous when it comes to things she doesn't know, and tries to stay in her comfort zone of music as much as she can. That being said, she's afraid of art. sports and socialization.

Fatal Flaw:
Her lack of self esteem makes her easy to mentally scar. Nasty words will render her broken and useless, and the right taunts and persuasion can make her do questionable things. Her mind is very easily changed by what people say.

Pets:
How she came across this particular animal is a mystery, and Harper isn't keen on telling the story, but for a few years she has been accompanied by an Ostrich. This Ostrich is around 8ft tall, from head to feet, which is average for an ostrich, but has a weight problem of sorts. While the typical, healthy ostrich weighs from 290-300lbs, her ostrich weighs in at a whopping 450lbs. The extra weight, unfortunately, isn't muscle, and resides mainly in the bird's gut. Bloop, as Harper named him, is a rather fat bird. He has short, dark brown feathers covering most of his body, being absent only on the bird's neck, face, legs and feet, with ruffled white feathers on his tail and head. He has a long, flat beak and muddy brown eyes, with a natural scowl of an expression on. It fits his personality, as this bird has a sour attitude and a temper worse than his diet. The only one he's not extremely rude towards is Harper, for some reason. But she is constantly apologizing for his actions.

Talents:
Dancing is easily one of her strongest and favorite talents. She sticks mostly to hip-hop based dances(though she'll use these moves to a number of different genres), and her favorites are popping, locking, cwalking, and shuffling. She also likes parkour, though this is a guilty pleasure of hers, and is moderately good at it, thanks to learning how to flip and balance through dancing.

Her demi-god power is a gift from Iris, in that she can deliver Iris messages from anyone she has met in person, to anyone she has met in person. It costs a drachma from the user wishing to deliver a message, including if Harper wants to deliver one, and the words, "Oh Harper, do me a solid. Show me (insert name of who the message will be delivered to)." Harper can do it as many times as she can stand--which isn't much, considering how dizzy she gets after wards. Transferring video message makes her feel tired and nauseous, and if done too much at once makes her throw up and/or collapse, so Harper isn't to be abused. She can refuse messages, but due to her want to help people rarely does, even at the cost of her well-being. She is essentially the rainbow line that connects people, so an actual rainbow isn't necessary when Harper is around. Just give the drachma to Harper and make the call. Plus, in this way, Harper gets to see and hear everything being said too--which keeps her up to date on gossip and troubles.

Another power that she never even told Grayson, was what she refers to as the Curse of Iris. She's still unsure if Iris is trolling her or if there is a way to make it stop that all the other campers know and she doesn't, but when she passes gas, a small trace of color is expelled from her butt. It lingers in the air for a moment before fading. That's right, Harper farts rainbows. Faint, but they're there. And she's incredibly sensitive about them. It started when she turned 13, and she has no idea why or how to get it to stop, but whenever she feels a need to pass gas coming on, she high tails it to the bathroom. So Harper uses the bathroom at usually once every two hours, solely to fart. When people asks, she just says she has bladder problems because she's too embarrassed to say anything about it. And if she ever meets her mom, she plans to ask why that happens. Personally, she thinks Iris is just trolling her.

Weapons:
Harper isn't a fighter unless severely provoked, and this means threatening the life of a friend, in which case she'll trash an enemy. When it comes to her own well-being, she's not quick to fight. But when she has to, for the benefit of the camp, she wield a steel baseball bat and just smashes wildly with it. There's no rhythm or style to it, she just swings. The baseball bat is purple and reads "Lark" in white paint, the name she gave it as a tribute to Grayson. Rivera, Howard, and Hemlock have also been written in small print variously around the bat with black sharpie.

Other:
As previously mentioned, Harper uses the toilet a lot. Irrelevantly, she gets emotional whenever the names of her friends are brought up, whether intentional or a coincidence.


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Cyber's Children
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